Unimatrix Zero One Nine (Breakdown)

Link to main project: https://www.artstation.com/artwork/Kr1rmB
This is the breakdown of Unimatrix Zero One Nine, a capstone project completed for Vertex School. This scene was inspired by late 90's to early 2000's era Star Trek movies, TV shows and games, particularly the games Star Trek: Elite Force and Elite Force II. I would like to extend my gratitude to the instructors and students at Vertex who helped me continually improve and finalize this scene. Lastly, learning how to download, install and occasionally edit mods for PC games was a big part of my inspiration to pursue a career in games and 3D art. If any of you reading this were modders for Elite Force from back in the EFFiles days, I extend my gratitude to you as well. DISCLAIMER: This artwork is an unofficial derivative of the Star Trek IP and is in no way affiliated with ViacomCBS.

Early camera and post process experimentation.

Modular kit created to build the Borg cube interior. World space UV's on the floor allowed for seamless tiling across the level.

Modular kit created to build the Borg cube interior. World space UV's on the floor allowed for seamless tiling across the level.

Regular progress renders were taken for the purposes of continual critique and record keeping.

Greebling blueprint created to facilitate quick and easy variation for wall segments.

Greebling blueprint created to facilitate quick and easy variation for wall segments.

Borg Regeneration Chamber

Borg Support Pillar

A variety of techniques were used to create the materials and material instances for this project. This is an example of the hologram computer material.

A variety of techniques were used to create the materials and material instances for this project. This is an example of the hologram computer material.