Andrew Baker
Andrew Baker
Environment Artist
Nashville, United States

Summary

Environment Artist with 10+ years industry experience (Avalon, Traega, Pixomondo, Booz Allen, 3G Studios)
Solo Developer of The Blessing of Airon

Skills

3D ModelingDigital SculptingHard Surface ModelingLightingTexturingUV MappingWorld BuildingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
DDO
DDO
NDO
NDO

Productions

    • Video Game
      Avalon
    • Year
      2026
    • Role
      Environment Artist
    • Company
      Create Avalon
    • Video Game
      The Blessing of Airon
    • Year
      2025
    • Role
      Solo Developer
    • Company
      Independent
    • Video Game
      Dawn of Defiance
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Traega Entertainment
    • TV Production
      Star Trek Strange New Worlds
    • Year
      2021
    • Role
      Unreal Generalist
    • Company
      Pixomondo
    • TV Production
      Star Trek Discovery
    • Year
      2021
    • Role
      Unreal Generalist
    • Company
      Pixomondo
    • Video Game
      Cash Cart
    • Year
      2013
    • Role
      3D General Artist
    • Company
      3G Studios
    • Video Game
      River of Riches
    • Year
      2013
    • Role
      3D General Artist
    • Company
      3G Studios
    • Video Game
      Toucan Treasure
    • Year
      2013
    • Role
      3D General Artist
    • Company
      3G Studios
    • Video Game
      Diamonds and Doubloons
    • Year
      2013
    • Role
      3D General Artist
    • Company
      3G Studios
    • Video Game
      Slotalot Casino
    • Year
      2012
    • Role
      3D General Artist
    • Company
      3G Studios

Experience

  • Instructor at Vertex School
    Remote, US
    January 2020 - Present

    Instruct students in an introductory course focused on the basics of creating real time assets for video games. Mentor students and provide feedback on completed assignments and assist students in creating portfolio ready assets.

  • Environment Artist at Avalon
    Remote, US
    June 2024 - Present

    Environment Artist responsible for the creation of custom props, modular kit pieces, sculpted terrain assets, custom foliage, Unreal material creation and curation/cleanup of outsourced and store bought assets. Completed procedural content generation graphs to populate landscapes and points of interest in the game world. Participated in set dressing and world building to populate landscape.

  • Environment Artist at Traega Entertainment
    Franklin, US
    October 2022 - April 2024

    Created props, environment art and crafting facilities and implemented them into the game using Unreal Engine.

  • Unreal Generalist at Pixomondo
    December 2020 - October 2022

  • Environment Artist at Booz Allen Hamilton
    North Carolina, United States of America
    October 2018 - December 2020

  • 3D Artist at Oddity Labs
    Reno, United States of America
    June 2014 - September 2017

  • 3D Artist at 3G Studios
    Reno, United States of America
    September 2011 - April 2014