Environment Artist with 10+ years industry experience (Avalon, Traega, Pixomondo, Booz Allen, 3G Studios)
Solo Developer of The Blessing of Airon
Instruct students in an introductory course focused on the basics of creating real time assets for video games. Mentor students and provide feedback on completed assignments and assist students in creating portfolio ready assets.
Environment Artist responsible for the creation of custom props, modular kit pieces, sculpted terrain assets, custom foliage, Unreal material creation and curation/cleanup of outsourced and store bought assets. Completed procedural content generation graphs to populate landscapes and points of interest in the game world. Participated in set dressing and world building to populate landscape.
Created props, environment art and crafting facilities and implemented them into the game using Unreal Engine.